I haven't written anything in a long time. That's somewhat because my Eclipse Phase group stopped meeting and has been overtaken by a game of D&D 5E. I've decided to update a log of events to help me keep track of happenings, and if others find this interesting then awesomeness. As always, the story I write is from my character's unreliable perspective. I should also say that session zero was more than a year ago, so my memory is a little hazy on events. Where I am unsure of events, I have just made it up in the full confidence that it's just a game and doesn't matter anyway. The story is set in Faerun and starts in the sleepy village of Winterhaven. A bounty by the local mayor has attracted the attention of our group of travelers. The group is led by the intelligent, dashing and deeply religious halfling monk Anders. His companions include Saul, a sucker punching ranged rogue, Tasmin the mysterious warlock Tiefling, Tannis the foul mouthed and gase...
Last week we left our self-glorifying hero in a dungeon in the vicinity of Waterhaven, having lead his band of miscreants on a successful mission to close a dark portal to a land of undead. Except that wasn't his mission at all and he didn't really lead the group, merely joined in eagerly. Nevertheless, the portals closure had effectively saved the village. This is despite the beliefs of the ignorant villages who clung to the superstition that their precious idol was saving them from the undead. But that is all you can expect from salt of the earth types who cling to outdated systems of thinking. Not like Anders though, because his god is real. Anyway, we are heading south to the town of Tilverton and from there on to the city of Arabel, where we hope to collect the missing idol. I am skipping through a lot of stuff here and am hoping to catch up to the current session in a few months. Here are a few important details: so we rescued Darge from some psychos torture dunge...
After our heroes welcome at Elkridge, the group are content to move on back to Arabel with the Neldrath stone. Now I would like to take the time to put to bed some rumours that our foray into the mountains and encounter with Bejark was a "disaster", " a horrible war crime", or any other negative adjective. Its true that Bejark escaped, and yes it's true that an ancient city of priceless archaeological value was destroyed, and nobody is denying that, yes, a verdant jungle biome thriving with life and supporting countless communities was snuffed out. But what people don't understand is that at the end of the day what is important is that we got our stone and that's all the wizard-man/quest-giver in Arabal wanted us to do. Now some people might object to this by pointing out that we had only known this wizard-man/quest-giver in Arabal for like, what, 30 minutes. And on his word we defaced and destroyed an ancient ecological system. What these people don...