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D&D adventures part 4 - strong arm tactics

The city of Arabel is the first real taste of civilization for our weary adventurers, and one that they would take to with glee. The group had pockets full of gold and finally a place they could spend it all.

That was, until they meet the first of many a-holes in Arabel and realized that they are going to be paupers again.

Turns out our ol'mate Saul had a bit of a debt problem with his pals at the thieves guild. 1000gp in the hole to be exact. According to Saul (who disappeared down a rat hole for a few hours), he had two choices - pay up or take a permanent bath in the sea.

Well, you might be thinking that we are the sort of people to cut Saul adrift to his own problems.

And, its true that we might be mean-spirited, petty, violent, foul-mouthed, and harbor questionable sexual kinks that are illegal in some states. And yes, we are probably the sort of people who might accidentally murder an entire village of innocents just to fulfill a simple fetch mission.

But, i'll have you know, we are nothing but loyal to a friend we made a few days ago.

So with our bubble of excitement popped, we head over to the cheapest tavern we can find in order to drown our sorrows. We order a few pints and then discover that we have coincidentally arrived in the very same tavern as a bunch of explorers we suspect have the Winterhaven relic! Unfortunately, they have sold it and are tight lipped about to whom they sold it too.

After a pleasant and civilized conversation Anders decides to challenge the Dwarf fighter to an arm wrestling contest. Now, you might think that a Halfling monk would struggle against a Dwarf fighter in a contest of strength, but the reality is that Anders has more going on in his biceps than he does in his noggin. After lulling the Dwarf into a false sense of security, Anders does that cool hand maneuver in Over the Top (only 80's kids would know) and cracks the Dwarfs hand straight down.

The Dwarf, now properly chastened, directs us to the premises of Harmon, a local wizard who has purchased the relic.

Turns out Harmon is a total douche-lord and won't just give us the relic, even after we told him we really really want it. Instead, he promises to trade it if we can collect a similar relic from an ancient abandoned city of Ustaternes.

D&D 5e anders the halfling monk
Totes awkward 
We agree to his terms, which include the provision of horses and go on our merry way.

Just before leaving Arabel, the group decides to drop into a local merchant to see if he wants to gives us heaps of cool gear for no money. Tasmin is horrified to learn that the merchant actually wants to get paid, and tries her hand and scaring him into compliance. This doesn't end well at all, and the warlock is knocked onto her ass in the street, while the group kinda just stands around pretending like we never met her in our lives.

Now that we all feel super bummed, we slink out of the city of Arabel on yet another goose chase and lighter pockets.

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